_link (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
_link_allocate(void) pool_nothrow (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inlineprotected |
_return_current(void) pool_hot (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inlineprotected |
allocate(void) pool_hot (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inline |
allocate_nofallback() pool_hot (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inline |
contains(void *ptr) pool_hot (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inline |
current (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
deallocate(void *ptr) pool_hot (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inline |
deallocate_nofallback(void *ptr) pool_hot (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inline |
depth (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
load(void) const pool_nothrow (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inline |
memory_pool_no_fullflag() (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inline |
memory_pool_no_fullflag(const memory_pool_no_fullflag &other) (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
memoryPool_end (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
memoryPool_start (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
operator=(const memory_pool_no_fullflag &other) (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
runningPointer (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
threshold (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
used_end (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
used_start (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | protected |
~memory_pool_no_fullflag(void) (defined in memory_pool_no_fullflag< bytes, size >) | memory_pool_no_fullflag< bytes, size > | inlinevirtual |